You’ll either horde Synchronizers until you beat the game, rendering them useless, or you’ll accidentally sync an unnecessary Breach that you never need to visit. This means you’ll probably find yourself in one of two situations. The problem is, you don’t get very many of these items, so you have to be very wary about which Breaches to imbue this ability. To fast travel with a Breach, you need to use a Synchronizer on it, then find another breach and do the same thing. It’ll get up within 5-10 minutes like nothing happened.įast travel is also a complicated issue in Hellpoint. When you fight a foe, you’re usually just knocking it down for a bit. Many enemies don’t stay dead regardless of whether you use a Breach or not. It’s just a new version of the give-and-take of the Bonfire, but it doesn’t work as well because of one fact. However, gating the ability to heal behind battle can lead to incredibly frustrating situations. It encourages you to partake in combat instead of running by enemies. Instead, you’re given the ability to recharge your Healing Injections (Estus Flask) by hitting enemies, which is your primary means of healing. However, you also don’t get a free heal at a Breach. Unlike with Dark Souls, stopping at a Breach doesn’t respawn all the enemies in the game. Approaching these rips in space allows you to save and spend Axioms (think Souls) to level up. Instead of bonfires, Hellpoint has Breaches. Extra items are hidden throughout the station, but the uninspired environments take away some of the anxiety and awe you should feel from the setting. You’ll get plenty of rewards for exploring, which is excellent. Of course, there’s no map, so you can get old school and draw one out yourself or just wander around until you happen upon the place you need to go. Outside of the larger setpiece rooms, Hellpoint‘s environments are so sameish that you’re often forced to distinguish them by memorizing their colors and vague architectural cues. This is useful because often, you’ll need to return to ground you’ve already covered after you get a particular key item. Most areas fold in on each other and eventually lead to shortcuts to previous locations. Hellpoint also emulates the level design of Dark Souls. It’s a setting that would have worked better with a survival horror game or any genre that didn’t focus heavily on repeated backtracking. There’s something interesting going on, but not so much so that it’s worth putting in the time to try and piece it together. It’s a shame that Hellpoint holds its cards so close to its chest when it comes to the story. Unfortunately, there are only so many colors of lighting you can throw in a space station corridor before it becomes monotonous. At least in From Software’s games, you have plenty of exciting environments to explore spurring your forward. It’s typical Souls-like fare, but here it’s even worse than usual. ![]() You’ll read cryptic inscriptions and meet NPCs who hint at the plot without actually revealing it as your primary means of discovering the station’s secrets. Hellpoint unfurls itself in one of the most infuriating ways I’ve seen in gaming. That’s about as far as you’ll get with the story. ![]() You play as a clone fresh out of the pod on the massive space station Irid Novo. Hellpoint takes the Souls formula into sci-fi territory.
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